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Don't hold previous films against Final Destination sequel: Producer

The folks behind <em>Final Destination 5</em> want you to see their movie, but they understand if your faith in the franchise is a little shaken.

The folks behind Final Destination 5 want you to see their movie, but they understand if your faith in the franchise is a little shaken.

“We wanted to say to everybody, ‘This is a serious movie that we took seriously, it’s well-made and it is not what you would expect, given the last two or three movies in the franchise,’” Perry says.

The incredibly candid producer admits the franchise — about groups of people who cheat death only to have the grim reaper catch up with them in increasingly inventive ways — lost its way somewhat on the way to No. 5.

“I think we had lost what made the original special,” he says.

“The first one was able to handle that balance between humour and dark portent, and some of the subsequent ones, we went so far into making it over the top that it actually became distancing.”

To help solve that issue, Perry and company brought in a new director, Steven Quale.

“Steve made this one grounded and palpable and real,” Perry says.

Quale proved the right man for the job for getting past what didn’t work about the previous films.

“I don’t like the word camp,” he says. “I am one that really hates that kind of stuff. I mean, a fun movie like Austin Powers is great, but that’s what it is. It’s a parody. And I didn’t want that to happen to this movie. And I thought some of the earlier movies may have been going in a direction that I don’t like.”

And while Quale’s directing resume isn’t terribly long, his technical savvy came in extremely handy, since Final Destination 5 was shot in 3D.

“Having directed the second unit and done some visual effects for Avatar, I have years of experience working in the 3D realm, and I think it’s dependent on the filmmaker to figure out what he or she wants to do to organically make the 3D part of the movie,” he says.

“I don’t think all films necessarily need to be in 3D, but if the director decides to embrace it he can do an amazing job.”

One thing Quale and Perry definitely didn’t want to use was the post-conversion process for making a movie 3D.

“The conversion process is a cheap way of getting 3D that I think has diminished the quality of what people think 3D should be like,” he says.

Perry agrees: “Sometimes people make a piece-of-s--- movie. Converting it ain’t going to change the fact that it’s a piece of shit,” the producer says.

 
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